1. Honesty hurts. So in advance, I’m sorry.

    1 year ago  /  0 notes

  2. It’s been 2 weeks. I just want sarah to come home already :(

    1 year ago  /  0 notes

  3. I’m an old man running around with a bunch of young kids. I can keep up but I’m tired and alone.

    1 year ago  /  0 notes

  4. Some people are going to be alone in life. Maybe it’s for the best.

    1 year ago  /  0 notes

  5. NEVER again. Fuck fishbowls

    NEVER again. Fuck fishbowls

    1 year ago  /  0 notes

  6. dayzdev:

    Let’s see some DayZ video! A quiet start for us with a video blog, we’re only detailing a few areas of progress in this weeks update. We show a peek at the new UI, some detail on the new clothing functions available in the engine, and take a tour round a few of the many new areas inside the updated Chernarus map.

    We’ve edited out our use of the Inventory system, which we’re keeping under wraps for the moment (covered out with hilarious images photoshopped by forum members on the official DayZ forums at dayzmod.com!)

    So where are we at?

    Development is continuing to progress in extremely positive ways for us. The architectural decisions we have taken are providing continued dividends with the development of our disease mechanics, and in the ability to create notes in the world.

    Inventory is fully synchronizing with the central database, including inventory inside clothing items. Essentially your clothing is like many little backpacks.

    We’re getting plenty of bugs coming in from our closed internal testing, and we haven’t moved to our closed external testing just yet. There is still no timeframe for when this will happen, but we’re committed to continuing with these development updates and blog posts.

    What is next?

    We’re working very hard on the inventory system even more, and it looks like the crafting system is close in next in our development. It would be fair to say that inventory and crafting are the key development objective currently, second only to the client/server architecture (makes DayZ more like an MMO), and new zombie AI mechanics (an ongoing task).

    We look forward to giving even more information, new exciting areas, features, functions, and updates in the coming blogs! We’re all confident it won’t be too long before you’ll be able to join in the development yourself.

    1 year ago  /  585 notes  /  Source: dayzdev

  7. Quoting as always. RIP aaronsw

    I found my father 3 months ago with the gun still in his hand. Here’s what I hope people who see suicide as a “selfish” or sinful act will ponder. A psychiatrist told me that the human body is wired with three basic instincts: to eat, to reproduce, to live. People in extraordinary circumstances fight to live. I’ve known people (airplane crash) who tell the same story; when you are about to die, you give in, you relax, you are at peace… until, a picture of your child, spouse, parent flashes in front of you - suddenly, you fight, your body fills with adrenaline, determination, you struggle to survive. How else could a young man, trapped by a boulder have the determination to cut off his own arm in order to survive?

    It’s impossible to comprehend the anguish & hopelessness of someone who dies by their own hand. Something has gone wrong with their wiring. It is a physical illness. They are not selfish, or abandoning anyone. The images of people they love are impossible for them to conjure up. They cannot see us - they lack that, “normal”, natural, functional wiring. We cannot comprehend the “aloneness” that they feel - family and friends who love them. I have no point of reference to understand the pain of a parent that has lost a child - I can try to imagine, but in imagining I still know it isn’t real. You cannot imagine the heart and mind of a suicide. But know this - we were not created to take our own lives and if we do, and there is a heaven - I believe suicides get to be the first in line - they, among all of us deserve the love and compassion most of all.

    1 year ago  /  0 notes

  8. I give myself till august

    1 year ago  /  0 notes

  9. photo

    New interior demonstrates some of the additional texture work for that post-apoc feel

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    More new texture work

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    Another interior

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    The "bloom-cloth" has been edited

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    New city building interior demo

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    Female version for the hoodie and jeans - all clothing is unisex

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    Male model (WIP) featuring the basic underwear (colors WIP)

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    Demonstration of the unrestricted view-distance ability. This screenshot was taken on my work laptop, demonstrating the awe-inspiring scale of the world

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    Early WIP of the hoodie and jeans, when on a male character

    1 year ago  /  707 notes  /  Source: dayzdev

  10. Miyazaki is an amazing director

    1 year ago  /  0 notes